Understanding Traditions
Traditions are social policies that can be adopted by civilizations and provide various gameplay benefits. They represent cultural or societal practices that persist across Ages and can be a key part of your civilization’s strategy.Basic Tradition Creation
Creating a tradition involves several steps:- Define the tradition itself
- Create modifiers that provide gameplay effects
- Bind the modifiers to the tradition
- Add the tradition to your mod
Key Components of a Tradition
When creating traditions, these are the essential components:- Tradition Type: A unique identifier for your tradition
- Modifiers: Gameplay effects that apply when the tradition is adopted
- Localization: Names and descriptions that appear in game
- Age Association: The age(s) in which the tradition is available
Creating Complex Traditions
For more complex traditions with multiple effects, you can bind multiple modifiers:Creating Civilization-Specific Traditions
You can create traditions that are specific to certain civilizations:Advanced Tradition Techniques
Age-Spanning Traditions
Create traditions that evolve as your civilization transitions between Ages:Conditional Tradition Benefits
Create traditions with benefits that depend on game conditions:Creating Tradition Groups
You can organize related traditions into logical groups:Best Practices
When creating traditions, keep these best practices in mind:- Balance: Ensure tradition benefits are balanced and not overpowered
- Thematic Coherence: Design traditions with a clear thematic focus
- Descriptive Names: Use evocative, culturally appropriate names
- Clear Effects: Ensure descriptions clearly explain gameplay effects
- Age Appropriateness: Consider which Ages a tradition should be available in
- Civilization Fit: For civilization-specific traditions, ensure they match the civilization’s theme