This guide covers how to create unique quarters using the Civilization VII TypeScript Modding Tools.Documentation Index
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Understanding Unique Quarters
Unique Quarters are special districts formed by combining two buildings. They provide powerful bonuses and can be a key feature of your civilization’s unique gameplay.Basic Unique Quarter Creation
Creating a unique quarter involves several steps:- Create the component buildings
- Define the unique quarter that combines them
- Create gameplay modifiers for the quarter
- Bind everything together
Key Components of a Unique Quarter
When creating a unique quarter, these are the essential components to consider:- Component Buildings: At least two buildings that will form the unique quarter
- Quarter Definition: The unique quarter definition that combines the buildings
- Modifiers: Gameplay effects that trigger when the quarter is built
- Placement Rules: Districts where component buildings can be placed
- Yields: Resource outputs from both component buildings and the quarter itself
- Localization: Names and descriptions for buildings and the quarter
Creating Civilization-Specific Unique Quarters
Unique quarters often serve as a unique feature for a specific civilization. Here’s how to integrate a unique quarter with a civilization:Advanced Unique Quarter Techniques
Age-Specific Unique Quarters
Create unique quarters that are only available in specific Ages:Unique Quarter with Conditional Bonuses
Create unique quarters with bonuses that depend on game conditions:Best Practices
When creating unique quarters, keep these best practices in mind:- Balance: Ensure the combined benefits aren’t overpowered
- Thematic Consistency: Make the buildings and quarter fit together thematically
- Clear Purpose: Design the quarter with a clear gameplay purpose
- Civilization Fit: For civilization-specific quarters, ensure they align with the civilization’s focus
- Descriptive Localization: Provide clear descriptions of what the quarter does
- Visual Distinction: If possible, reference unique art assets for the quarter