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This guide covers how to create unique quarters using the Civilization VII TypeScript Modding Tools.

Understanding Unique Quarters

Unique Quarters are special districts formed by combining two buildings. They provide powerful bonuses and can be a key feature of your civilization’s unique gameplay.

Basic Unique Quarter Creation

Creating a unique quarter involves several steps:
  1. Create the component buildings
  2. Define the unique quarter that combines them
  3. Create gameplay modifiers for the quarter
  4. Bind everything together
Here’s a complete example:

Key Components of a Unique Quarter

When creating a unique quarter, these are the essential components to consider:
  1. Component Buildings: At least two buildings that will form the unique quarter
  2. Quarter Definition: The unique quarter definition that combines the buildings
  3. Modifiers: Gameplay effects that trigger when the quarter is built
  4. Placement Rules: Districts where component buildings can be placed
  5. Yields: Resource outputs from both component buildings and the quarter itself
  6. Localization: Names and descriptions for buildings and the quarter

Creating Civilization-Specific Unique Quarters

Unique quarters often serve as a unique feature for a specific civilization. Here’s how to integrate a unique quarter with a civilization:

Advanced Unique Quarter Techniques

Age-Specific Unique Quarters

Create unique quarters that are only available in specific Ages:

Unique Quarter with Conditional Bonuses

Create unique quarters with bonuses that depend on game conditions:

Best Practices

When creating unique quarters, keep these best practices in mind:
  1. Balance: Ensure the combined benefits aren’t overpowered
  2. Thematic Consistency: Make the buildings and quarter fit together thematically
  3. Clear Purpose: Design the quarter with a clear gameplay purpose
  4. Civilization Fit: For civilization-specific quarters, ensure they align with the civilization’s focus
  5. Descriptive Localization: Provide clear descriptions of what the quarter does
  6. Visual Distinction: If possible, reference unique art assets for the quarter

Conclusion

Unique Quarters are a powerful way to add distinctive gameplay elements to your mod. By combining buildings and adding special modifiers, you can create compelling gameplay opportunities that enhance your civilizations.